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Vol. 12 No. 1 (2026)
Vol. 12 No. 1 (2026)
Published:
2026-08-17
Editorial
Editorial
Andrew Fleshman, Meg Ritchie, Hyerin Shin, Alex Habgood, Ambrin Hasnain, Charlotte Courtois, Chelsea Russell, David ten Cate, Juan Escobar-Lamanna, Mark Hines, Rory Manning Graham, Samuel Poirier-Poulin, Sara Bimo, Timur Slavgorodskii-Kazanets
i-iv
PDF
Articles
The Art of Playing a Role in an MMORPG
Typology and Limits of World of Warcraft role-playing
Ondřej Dušek
1-24
PDF
To See and Fear
A Pilot Study on Gaze Behaviour in Horror Gaming
Oliver James Griffith, Benjamin T. Sharpe
25-47
PDF
Playfully Anachronistic and Historically Inauthentic
Understanding Resistance to Diverse Representation in Call of Duty: Vanguard
Andrew J. Wilson
48-72
PDF
The Perfect Game
The Effect of Perfectionism and Performance on Game Experiences
Edward Melvin, Liam Challenor, Gráinne Kirwan
73-100
PDF
Playing to Care
Games As Empathy Development Tools in Healthcare Education
Ruaridh Dall, Daisy Abbott, Dr George Cherukara, Professor Jaya Jayasinghe
101-123
PDF
Black and White in Color
Ludonarrative Deconstruction and (Anti-)Monomyth in Pokémon Black and Pokémon White (2010)
Christopher Jolivette
124-144
PDF
World Annihilation Operations Database
Jesse Aidyn
145-239
PDF
Queer Reorientations in Visual Novels
Our Life: Beginnings & Always' Meaningful Choices
Hong Nguyen-Sears
241-261
PDF
Book Reviews
Review: Of Floating Isles: On Growing Pains and Video Games
Edoardo Bogni
262-265
PDF
Review: Zen and Slow Games
Ruth García Martín
266-269
PDF
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