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  1. Home /
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  3. Vol. 5 No. 2 (2019): Special Issue: Walking Simulators

Vol. 5 No. 2 (2019): Special Issue: Walking Simulators

Published: 2019-08-26

Editorial

  • Walking Simulators Special Issue Editorial

    Sarah Stang
    i-v
    • Editorial

Articles

  • The Walking Simulator’s Generic Experiences

    Hugo Montembeault, Maxime Deslongchamps-Gagnon
    1-28
    • PDF
  • From Walking Simulator to Ambience Action Game A Philosophical Approach to a Misunderstood Genre

    Felix Zimmermann, Christian Huberts
    29-50
    • PDF
  • Reading, Writing, Lexigraphing Active Passivity as Queer Play in Walking Simulators

    Chloe Anna Milligan, Kira Bohunicky
    51-71
    • PDF
  • Walking Simulators and Interactive Fiction in the Composition Classroom Reading, Writing, and Making

    Daniel Frank
    72-87
    • PDF
  • From Walking Simulator to Reflective Simulator A Practice-Based Perspective

    Alexandra Ferland-Beauchemin, Dave Hawey, Jocelyn Benoit
    88-103
    • PDF
  • Guiding with a Soft Touch Directing players in non-linear levels without UI

    Mark Tempini
    104-124
    • PDF
  • Shifting Borders Walking Simulators, Artgames, and the Categorical Compulsions of Gaming Discourse

    Andrew Remington Bailey
    125-136
    • PDF
  • From Zelda to Stanley Comparing the Integrative Complexity of Six Video Game Genres

    Hayley McCullough
    137-149
    • PDF
  • Domesticating the First-Person Shooter The Emergent Challenge of Gone Home’s Homely Chronotope

    Dean Bowman
    150-175
    • PDF

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