"Grant us eyes, grant us eyes! Plant eyes on our brains, to cleanse our beastly idiocy!": FromSoftware's Bloodborne, and the New Frontier of the Gothic

  • Oliver Langmead The University of Glasgow

Abstract

This article will consider the ways that Bloodborne (FromSoftware, 2015) plays on a broad range of Gothic themes and conventions, utilising unusual narrative techniques and gameplay mechanics which offer the player a means by which they might experience a Gothic narrative in ways that the traditional novel format does not allow for. It will argue that Bloodborne showcases the genre's potential new frontier: converting conventions into interesting new gameplay mechanics, and letting the player experience the genre through player-led narrative and agency.

Author Biography

Oliver Langmead, The University of Glasgow
Oliver Langmead has an LLB in Law, and an MLitt in Writing Practice and Study with a distinction, and is currently working towards an MLitt in Fantasy at the University of Glasgow. His first book, Dark Star, featured in the Guardian’s Best Books of 2015, and his second book, Metronome, was published in January 2017.

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Published
June 12, 2017
How to Cite
Langmead, O. (2017). "Grant us eyes, grant us eyes! Plant eyes on our brains, to cleanse our beastly idiocy!": FromSoftware's Bloodborne, and the New Frontier of the Gothic. Press Start, 4(1), 53-64. Retrieved from http://press-start.gla.ac.uk/index.php/press-start/article/view/76/59
Section
Articles

Keywords

The Gothic; The Weird; Genre; Game Mechanics