Playing Producer: An alternative perspective on video games as film

  • Olivia Huang Massachusetts Institute of Technology

Abstract

This paper proposes a perspective on analyzing video games as film by comparing the interactions of the player with those of a producer or other member in the film-making process. This contrasts with existing methodologies which focus on formal characteristics or narratology. This proposal also provides a method for combining the interactivity of games with the storytelling capacity of cinema without encountering the narrative paradox.

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Published
June 12, 2017
How to Cite
Huang, O. (2017). Playing Producer: An alternative perspective on video games as film. Press Start, 4(1), 1-10. Retrieved from http://press-start.gla.ac.uk/index.php/press-start/article/view/55/58
Section
Critical Insights

Keywords

cinema; interaction; production; interactive cinema; narrative paradox