Brechtian Alienation in Videogames

  • Daniel Joseph Dunne Swinburne University of Technology

Abstract

Immersion is constantly being broken in video games via the intrusion of mechanics and features that cause no end of distraction, breaking the player’s engagement in both the game’s narrative and in the gameplay. Yet these breaks are an integral part of games, whether through loading, saving or any other mechanical system that detracts from the playing the core game. These aren’t analysed as thoroughly as they could be in current game academia. However Bertolt Brecht’s “Verfremdungseffekt”, or distancing effect, provides a much needed foundation in the analysis of these sections within games that provoke a feeling of alienation.

Author Biography

Daniel Joseph Dunne, Swinburne University of Technology
Tutor and PhD Student in the Faculty of Health Arts and Design, Media and Communications at Swinburne Univesity of Technology. Daniel's PhD research is concerned with discoverving new and alternative ways of creating and analysing narratives in videogames.

References

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Published
November 21, 2014
Section
Articles