Editorial: Body Movements

  • Carina Assuncao
  • Samir Azrioual
  • Matthew Barr
  • Landon Kyle Berry
  • Mahli-Ann Butt
  • Lars de Wildt
  • Daniel Joseph Dunne
  • Sarah Beth Evans
  • Eric Murnane

Abstract

Today, the juxtaposition between physical bodies and the gameworld is ever more fluid. Virtual Reality headsets are available at game stores with more AAA games being created for the format. The release of the Nintendo Switch and its dynamic JoyCon controllers reintroduce haptic movement based controls.  Pokémon GO’s augmented reality took gamers outdoors and has encouraged the Harry Potter franchise to follow in its mobile footsteps. Each development encourages a step further into the digital world.


At the same time, the movement of bodies always has political dimensions. We live in a world where walls seem like solutions to the movement of bodies, while the mere meeting of bodies elsewhere – for sex, marriage and other reasons – is still forbidden by many states’ rules. Games and game-like interfaces have shown the ability to bend those rules, and to sometimes project other worlds and rule systems over our world in order to make bodies move and meet.


For this special issue on ‘Body Movements’, Press Start invited authors to focus on embodiment, body movements, political bodies, community bodies, virtual bodies, physical bodies, feminine, masculine, trans- bodies, agency or its lack, and anything else in between. The response to this invitation was variegated, and provocative, as outlined here.

Published
January 19, 2018
How to Cite
Assuncao, C., Azrioual, S., Barr, M., Berry, L., Butt, M., de Wildt, L., Dunne, D., Evans, S., & Murnane, E. (2018). Editorial: Body Movements. Press Start, 4(2), i-ii. Retrieved from http://press-start.gla.ac.uk/index.php/press-start/article/view/95/73