The Legal Nature of Video Games – Adapting Copyright Law to Multimedia

  • Julian Simon Stein University of Glasgow Johannes-Gutenberg Universitaet Mainz

Abstract

In Copyright Law, video games are still a contentious matter. The multimedia nature of games brings up the question on how to define their legal nature. While there are several original underlying works in video games such as computer programs, artistic works, musical works, dramatic works etc., video games enjoy protection as films or audiovisual works respectively in many jurisdictions, making video games an arrangement of a multiplicity of works. However, some have argued to define video games as a single 'multimedia work' rather than a product of many works of copyright.

This article analyses the different types of original and derivative works contained in video games before evaluating the necessity and feasibility of a multimedia category of work, arguing in favour of the current system.

References

Adebiyi, O. (2013), Fictional animated characters – do they have a legal identity or are they just a figment of the imagination, Entertainment Law Review 24(8), 269-276

Bainbridge, D. (2012), Intellectual Property (9th ed.). Harlow.

Bently, L., Sherman, B. (2008), Intellectual Property Law (3rd ed.). Oxford.

Cornish, W. et al. (2010), Intellectual Property (7th ed.). London.

Duisberg, A., et al. (2013), Recht der Computer- und Videospiele – The Law of Video and Computer Games. Berlin.

Ford, W. (2012), Copy Game for High Score: The First Video Game Lawsuit, Journal of Intellectual Property Law, 20(1), 1-41.

Garnett, K., et al. (eds.) (2010), Copinger and Skone James on Copyright (16th ed.). London.

Grosheide, F., et al. (2014), Intellectual Protection for Video Games, Journal of International Commercial Law and Technology, 9(1), 1-13.

Kamina, P. (2001), Film Copyright in the European Union. Cambridge.

Lipson, A., Brain, R. (2009) Computer and Video Game Law: Cases, Statutes, Forms, Problems and Materials, Durham.

Ramos, A., et al. (2013) The Legal Status of Video Games.
Retrieved 5 June 2015, from http://www.wipo.int/export/sites/www/copyright/en/creative_industries/pdf/video_games.pdf

Ryan, M.-L., et al. (eds.) (2014), The Johns Hopkins Guide to Digital Media, Baltimore.

Torremans, P. (2013). Holyoak & Torremans Intellectual Property Law (7th ed.). Oxford.

Waelde, C. et al. (2014) Contemporary Intellectual Property: Law and Policy (3rd ed.). Oxford.
Published
June 5, 2015
Section
Articles